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Virtual Reality Solutions for Gaming and Beyond
Virtual Reality Solutions for Gaming and Beyond Virtual Reality Solutions for Gaming and Beyond
Inclusive Eye Gaze Learning Curve

Inclusive Eye Gaze Learning Curve

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$ 66.98

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Product Details

These 54 fun and meaningful activities can be used with any child trying their first steps with eye gaze.
Please note: Learning Curve software is downloadable software delivered via email.

Don't already have an eye gaze camera?

Consider these:

 

The Inclusive Eye Gaze Learning Curve - From Cause and Effect to Communication and Learning
 

Over 50 fun and engaging interactive activities specially created to teach early eye gaze access and develop choice making skills.

This collection takes children on the learning curve from assessment and cause and effect understanding through to using eye gaze for communication, learning and leisure.

Inclusive Eye Gaze can be used by teachers and therapists as an assessment tool to determine visual skills and potential use of eye gaze, and as a progressive teaching tool that provides structure and lots of opportunities for practice at each level.

All children on their first steps with eye gaze can use these activities to improve their accuracy and understanding of eye gaze in preparation for using other communication and learning software.

By using relevant vocabulary, pictures and sounds and lots of variety, the activities will also offer many opportunities for children with additional needs to develop early interaction, communication and learning skills.

Most importantly, we hope that our carefully chosen activities will ensure success and motivation at each stage with games that children will love and want to play again and again.

Attention and Looking
 

The first level of the Learning Curve series, Attention and Looking builds the core skills required to use eye gaze technology. Through these activities, users will learn and practice Tracking, Fixating, and Locating.

Click for a free comprehensive Attention and Looking Guidebook, or learn more about the individual Attention and Looking software product . 



 

 

Exploring and Playing 

 

Exploring and Playing is the second level of the Learning Curve series, and consists of 18 fun packed games and exploring opportunities to play on your own and with friends. Users will learn and practice Taking Turns, Exploring, and Choosing Anything. 

Click for a free comprehensive Exploring and Playing Guidebook, or learn more about the individual Exploring and Playing software product . 

 

 

Choosing and Learning 

 

The third and last level of the Learning Curve series, Choosing and Learning consists of 18 activities designed to prepare eye gaze users for further communication and learning activities by developing choice making and access skills. Users will learn about Linear Choices, Preferred Choices, and Multiple Choices.

Click for a free comprehensive Choosing and Learning Guidebook, or learn more about the individual Choosing and Learning software product . 

 

 

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